Scorpion Masqué | Decrypto Game | Board Game | Ages 12+ | 3-8 Players | 30 Minutes Playing Time

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Scorpion Masqué | Decrypto Game | Board Game | Ages 12+ | 3-8 Players | 30 Minutes Playing Time

Scorpion Masqué | Decrypto Game | Board Game | Ages 12+ | 3-8 Players | 30 Minutes Playing Time

RRP: £19.99
Price: £9.995
£9.995 FREE Shipping

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A midwest Native (by way of Chicago, Los Angeles, Seattle and Austin) currently residing in Boise, Idaho, Scott spends his days working in project management and spreadsheets aplenty. If your team can hop onto it, you can totally bamboozle your opponents if you can string together the right set of clues (or a seemingly random set). I think my issue with Codenames is that it’s often used as a blunt instrument for 6 – 10 people, and that means that there are a lot of people without a clear purpose in that game. One common problem with Codenames is the mass mix of cards which require high methodical thinking and strict rules. Your clues must relate to the meaning of the word, but beyond that you can use whatever form you like, be it words, a whole sentence or a short novella, the rules even permit miming and dance or even drawing your clues.

But when that group is around, this is one I would always suggest playing (at nearly every possible opportunity). The goal in Decrypto is to transmit codes to your teammates without letting your opposing team intercept them. If neither team has won after eight rounds, then each team must attempt to guess the other team's words; whichever team guesses more words correctly wins. If the team fail to get the code this means communication has broken down and you receive one black token, if you receive two of these token in the game your team loses due to poor communication. Put away your Codenames agents and marvel in the true king of word association games; Decryto – a fantastic new twist on a classic theme which uses fantastic real life encryption!Decrypto is a "scramble communication" game: you must give clues to your teammates that are precise enough, so they can understand you, but vague enough, to make sure your opponents don't get the message.

Erik Arneson : I also played the prototype several times at the Gathering of Friends, and I concur with everything Dale said. If you get it right, you get the satisfaction of not receiving the Miscommunication token of utter failure and despair. Decrypto is a 3 to 10 player word-based party game about decrypting codes, with similarities to Codenames. In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team.Clues can be of almost any form – they can be single words, phrases, sentences, songs, dances, whatever. With larger teams, the clue giver can sometimes really come up with obscure clues because he has more chances for someone to get the right idea from the clue. You could play Decrypto almost as well by thumbing through a dictionary four times and using a random number generator to make your codes.

The main differentiator is that your teammates can see the Keyword in front of them on your team’s Screen.That’s fine for me, personally; I’m not as big of a fan of Codenames as I used to be (except for Duet, which I love). Just when I thought there was no more room for clever game design in the genre, we have Codenames, Werewords, Wordsy, and now Decrypto! Yeah, sounds like they prioritized actually finishing the licensed ones to me by giving up on the other ones (and asking for additional money).

  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
  • Sold by: Fruugo

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